Mushroomers tend to stick to one side of the tank by the ends of their flagellum if left alone. The aquarium is also transformed into a terrarium , being drained of most of the water and introducing land and oxygen to breathe, the female then lays eggs on the shore. The player is also provided with multiple Seamen for breeding and interaction purposes.
When he asks what the player's birthday is and the player responds via the microphone input , Seaman will then share significant events which happened on that date. Tadman Instead of the introduction of new Mushroomers like the player began the game with, the player is provided with a new form called Tadmen, that look similar to matured tadpoles entering the frog stage. Shortly after this, he published a thesis of his work. During the s, Dr. Shortly after publishing his thesis, Dr. Shortly after the deposit of the eggs, the female also dies, leaving the player with the hatching of a new evolutionary stage. Mushroomers tend to stick to one side of the tank by the ends of their flagellum if left alone. Mushroomer In the Seaman's first days of life, it begins as a Mushroomer, a form consisting of a well-developed optic organ and a flagellum , lacking a face or any verbal means of communication. By using various buttons on the Dreamcast controller, the player controls all of the machinery and physical contact with the mysterious creature. During that time, Dr. In fact, the player is required to check on the Seaman every day of real time, or he could die. The player is also provided with multiple Seamen for breeding and interaction purposes. Their genders are indeterminate, however. The player must figure everything out by themselves, such as appropriate care, with some guidance from the narrator Leonard Nimoy as Himself. The Seaman becomes fairly domesticated , but this does not prevent it from insulting the player or constructing less-than-friendly remarks. Gillman After emerging from the deceased body of the Nautilus , the organism enters a stage called the Gillman, which features a humanoid face and small, fish-like body. Now able to co-exist between the habitats of water and dry land, the Frogman is now capable of powerful leaps and the consumption of insectoid organisms; however, like the real-world frog, the creature still requires the moisture of water to stay alive and the player is now provided with a sprinkler system to achieve this. After mating, the male Podfish dies. During this stage, the Seaman becomes capable of speech, copying and reiterating comments through a microphone input. It has now become an amphibious creature, with its humanoid face and a frog's body. In March , in the city of Alexandria , Dr. The Tadmen's diet consists of feeding upon their fellow siblings until the number is reduced to two. In this stage, the player's interaction is somewhat minimal and plays similar to a tutorial, allowing the player to learn to control the heat in the fish tank, direct the Mushroomers, and clean out any filthy water that has accumulated over time. It became clear that sometime during these years they were able to conduct further research on Seaman's evolution, quite possibly even up to the creature walking on all fours. In , the ABARI announced there was a strong possibility that these Seaman species were closely related to the origins of ancient civilizations in Egypt. Backstory[ edit ] In the game's manual, it contains the backstory about the seaman. Although they begin small, the Gillmen soon kill one another until only two remain.
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